Official game intro
How the Nulls stole the Flux Core, and why one small magnet sets out to pull the world back together.
Pull the world back together.
A cozy magnetic puzzle adventure, coming to iOS and Android. Help Red and friends take back the Flux Cores the Nulls stole.
One golden heart held the whole world together, until the Nulls stole it.

Deep in the Tinkerworks, a golden Flux Core hums. Its pull keeps bridges joined, gears turning and every little machine working together.

Red, Blue, Yellow, Green, Purple and Cosmic live side by side. Each one is different. Together, they make the whole world click.

The Nulls see things differently. They believe everything is safer kept apart, and they have been watching the Core.

Vexa, leader of the Nulls, slips into the workshop and carries the Flux Core away into the dark.

Without the Core, bridges drift apart, machines jam, gates lock and cargo scatters across the square.

In the chaos, Blue ends up locked away, and the friends who held everything together are scattered.

Red picks itself up and its horns crackle to life. If the world was pulled apart, maybe it can be pulled back together.

Somewhere past the rooftops, the other Flux Cores are waiting. Red's journey starts in the Tinkerworks, with you.
Six tiny magnets, six ways to bend the rules. Each friend you rescue changes how every puzzle can be solved.


The hero
A brave all-rounder with a strong, steady Pull and Push. Red never gives up on a friend.

The thinker
Steadies wobbly things and makes precise, gentle moves when one bump would ruin everything.

The powerhouse
Short, mighty magnetic pulses that shove heavy loads and wake up stubborn machines.

The connector
Links objects together so they move as one: chains, carts, bridges and more.

The polarity expert
Attracts some things and repels others, on purpose. A little sly, very clever.
The flux shaper
A mysterious, glowing Magnetling who bends ferrofluid and magnetic dust into new shapes.

Anti-magnetic gremlins who think everything is better apart. More mischief than menace.
You don't fight the Nulls. You outsmart them, and sometimes their tricks become your solution.
Move a Magnetling around a tiny 3D world and use its magnetic field on anything metal. Simple to learn, with real physics underneath, so there is never just one right answer.
Draw metal toward you: steel balls, keys, gears and bridge plates.
Send things rolling, bouncing and sliding exactly where they need to go.
Switch your field off to let gravity take over at just the right moment.
Every world changes what magnetism means, and every Magnetling you rescue opens new ways through the places you've already been.
The story intro and our first look at real gameplay.
How the Nulls stole the Flux Core, and why one small magnet sets out to pull the world back together.
The First Repair: guide a steel ball, fix a broken bridge and find two hidden secrets in the Tinkerworks.
Videos play from YouTube when you press play. See all videos on our channel.
Devlogs, gameplay, sneak peeks and the occasional Null mishap.
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